How is the MVP Score Calculated?
We've cracked the code on what makes a League player truly valuable. No more KDA padding, no more support discrimination. Just pure, balanced performance analysis.

Our Philosophy
The Gold Standard
At the end of the day, every player wants gold. Assassins get it through kills, ADCs through farming, tops through plates. We don't discriminate - if you're contributing to the team's economy, you're valuable.
Balanced & Fair
We've weighted everything carefully so supports don't get shafted and kill stealers don't get rewarded. Vision, tanking, crowd control - it all matters in our calculation.
The 6 Pillars of Performance
Gold per Minute
Weight: ÷ 130
The universal currency of League. Whether you're farming like a machine, securing kills, or taking plates - gold is gold, and we respect that.
Formula: Gold/min ÷ 130
Vision Score
Weight: × 2
Because warding isn't just for supports anymore. Every ward placed, every enemy ward destroyed - it all adds up to map control and team safety.
Formula: Vision/min × 2
Kill Participation
Weight: × 2
Team fights matter. Whether you're the one dealing the final blow or setting up the play, being involved in team eliminations shows you're contributing to the team's success.
Formula: Participation × 2
Smart KDA
Balanced Formula
Not your typical KDA. We reward assists (but not as much as kills), punish deaths appropriately, and make sure aggressive play is balanced with smart survival.
(Kills - Deaths + Assists/1.5) ÷ 3.5
Team Utility
Defensive Impact
Tanking damage for your team and landing crowd control. The unsung heroes who keep everyone alive and set up plays. We see you, and we appreciate you.
(Damage Taken % + CC Time/50) - 0.6
Damage Impact
Offensive Power
Raw damage output matters, but so does efficiency. We look at both your total damage contribution to the team and your damage per minute to reward consistent pressure.
Team Damage % + Damage/min ÷ 800
The Magic Formula
Score = (Gold/min ÷ 130) + (Vision/min × 2) + (Participation × 2) + KDA + Utility + Damage
↓
Final Score = Score ÷ 1.70
↓
Final Score = min(10, max(0, Final Score))
8+ = Exceptional • 6-7 = Good • 4-5 = Average • <4 = Room for improvement
Beyond the Basics

Most Clutch Player
Who steps up when it matters? This player has the most games with scores > 8.

Most Improved
Who's getting better over time? We track progression slopes to find your rising stars.

Most Unstable
Who's the wild card? High standard deviation means unpredictable but potentially explosive.
How to Use This
1Check Your Games
Every game in your team's history has an MVP score for each player. Click on the MVP image on the left to see the detailed breakdown.

2Understand Your Role
Different roles excel in different metrics. Supports shine in vision and utility, carries in damage and gold. It's all about playing your role effectively.
