This number is simply the average of every current roster member's MVP-Score across all the Flex games they've played together.
Want to see what the team looks like without a given player? Click a name in the legend on the graph to toggle them out, the team average recomputes live based on who's still selected.
This ranking is based on the MVP score (out of 10) calculated from KDA, gold per minute, vision score, kill participation, damage dealt, and utility stats. Maladie scored above 8/10 4 times!
Want more details? How's MVP-Score calculated ?
This shows who has the most progression over time. ReD Of GreeD has been getting better game after game, with an improvement rate of 3.4 !
This shows who has the most inconsistent performance. Bepø can go from amazing games to terrible ones - their MVP scores vary a lot between matches, with a variation of 1.8!
A bird's-eye view of how the roster has been performing lately, core numbers, trends and individual contributions across recent Flex games.
Concrete actions for your next game, grounded in what your data reveals: team-level priorities, personal focus for every player, and the patterns behind the advice.
How does our virtual coach work? →Who carries the team damage across your Flex games.
Totals can differ from 100% because dead teammates or sub-dummy games are averaged out.
For every player, how each MVP axis compares to the rest of the team. A tile shows the gap vs team average.
Team averages comparing the 5 games you won against the 8 you lost.
| Metric | Wins | Losses | Delta |
|---|---|---|---|
| Damage / min (team) | 4285 | 4501 | -216 |
| KDA (avg per player) | 4.04 | 2.05 | +1.98 |
| Vision / min | 1.03 | 1.11 | -0.08 |
| Kills (team total) | 41.2 | 40.0 | +1.2 |
| Deaths (team total) | 34.2 | 50.4 | -16.2 |
| Duration | 32.0 min | 40.0 min | -8.0 min |